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KimmorleyKiller
18-12-2005, 07:18 PM
==================KK's Custom Post Try Tutorial==================

OK, this is my first go at writing a tutorial for anything, so bare with me if its a bit random ;)

STEP 1: download the FMOD Programmers API, you can get it here (http://www.fmod.org/files/fmodapi374win.zip) ill show you how to use it a little later.

STEP 2: Create a new folder anywhere and call it post try music. This is where your going to store your post try music

STEP 3: OK, we've got a post try music folder, now we're going to need some post try music.

Copy nine songs of any format into the music folder, naming them like so:

Song1
Song2 - These three are the menu songs (halftime, fulltime, extratime ect)
Song3 These are randomly played.

Song4
Song5
Song6
Song7 - These six are going to be the actual post try songs, again order
Song8 doesnt matter.
Song9

STEP 4: Now we have our 9 songs, we are going to convert them to wave for maximum quality.

If you dont already have an audio converter, download this one (http://www.download.com/3001-2140_4-10381942.html?idl=n) now. Once installed, open the audio converter and make sure that "All to wave" is selected, then click on the + button on screen and add all the files from your post try music folder. Before you convert, be sure to note where the output folder is, in this case its C:\CucusoftMP3 (assuming C:\ is your master harddrive) Now click on convert, then continue to evaluate.

STEP 5: Go to your post try music folder and delete the nine music files inside (dont worry, your song renaming work hasnt gone to waste)

STEP 6: Go to C:\CucusoftMP3 or your cucusoftmp3 directory and copy the nine .wav files to your post try music folder.

STEP 7: Open the fmodapi374 folder you downloaded earlier, and you should see seven sub-folders, go into the tools folder and open fsbank

STEP 8: Under the format tab, make sure retain original format is selected and under build mode, make sure generate single fsb is selected

STEP 9: Change the source data directory to your post try music folder and change your destination file directory to anywhere you like, as long as it finishes in gamemusi.fsb for example mine is C:\Documents and Settings\KimmorleyKiller\My Documents\gamemusi.fsb

STEP 10: Click on build

STEP 11: Go to Program Files\RugbyLeague2\data\pc\sound and backup your gamemusi.fsb file, then go to where your build destination is and copy your new gamemusi.fsb file to the rugbyleague 2 sound folder, and your ready to enjoy your new post try celebration music!

Notes: If you plan on uploading your gamemusi.fsb file, you might want to edit your .wav files down to 38 seconds (the time it plays in the game) to make the file smaller, you can do this with microsoft sound recoder, and you might want to convert those wav files to MP3, which also greatly reduces filesize.

russ
18-12-2005, 11:05 PM
Hey,

I follwed your instructions...but it didn't work. I now have no music at all.

Please help :o

doovepop
18-12-2005, 11:22 PM
Hey,

I follwed your instructions...but it didn't work. I now have no music at all.

Please help :o

lol, did you back up the files?

[furrycat]
19-12-2005, 12:10 AM
The newer version won't work 100% of the time with it.

Sidhe used an older version with RL2 which uses an older .dll, hence the problem

gaz_head
19-12-2005, 12:29 AM
can u give us the older dlls

[furrycat]
19-12-2005, 12:38 AM
I will post the old FMOD program on my server tomorrow morning hopefully before I leave for work.

I am 99% sure the new one won't work as the game does not recognise it.

russ
19-12-2005, 10:40 AM
lol, did you back up the files?

No...but ive still got furrycats music mod..so i'll have to use that till i can get my own songs

KimmorleyKiller
19-12-2005, 04:36 PM
3.74 is the old one....i just made another one then and it worked :confused:

KimmorleyKiller
19-12-2005, 04:37 PM
No...but ive still got furrycats music mod..so i'll have to use that till i can get my own songs

Lol i dont think ive ever backed up files when stuffs told me to...

russ
19-12-2005, 04:45 PM
3.74 is the old one....i just made another one then and it worked :confused:

Do you need WAV files for it to work?

Cause I left them as mp3's to keep down filesize and they have the same quality sound anyway.

KimmorleyKiller
19-12-2005, 04:54 PM
Do you need WAV files for it to work?

Cause I left them as mp3's to keep down filesize and they have the same quality sound anyway.

Hmmm, im pretty sure MP3s work, give it a go with .wavs but and see how it goes..

gaz_head
19-12-2005, 04:54 PM
Do you have to make two seperate files???? 1 gamemusic.fsb and 1 menumusi.fsb????

gaz_head
20-12-2005, 05:19 PM
KK could you please help me with this

KimmorleyKiller
21-12-2005, 11:03 AM
Nope, menumusic is for ingame, so if you just want to change post try leave menumusi out of it...

6Roosterman
21-12-2005, 01:50 PM
How do you back up files???

russ
21-12-2005, 05:26 PM
']I will post the old FMOD program on my server tomorrow morning hopefully before I leave for work.

I am 99% sure the new one won't work as the game does not recognise it.

Can you please do this because im keen to add my own tracks into the game.

Thanks

ThE_PaNtHeR
21-12-2005, 06:17 PM
Can you please do this because im keen to add my own tracks into the game.

Thanks
Ditto, i want to make my my own music mod. Ive got all the music cut down and ready to go, just need the old Fmod Program

shaun t
01-02-2006, 11:34 PM
That link for fmod is dead would you be able to update it, cause I can't find the old version anywhere.

Hoffismo
02-02-2006, 03:37 PM
I have successfully put music in, using the newest version of fmod. However, I had massive files. But I need to just shorten the length of the songs, and convert to .wav by the looks of it. Cheers:)

russ
02-02-2006, 03:42 PM
I have successfully put music in, using the newest version of fmod. However, I had massive files. But I need to just shorten the length of the songs, and convert to .wav by the looks of it. Cheers:)

So the files need to be in Wav or it doesn't work?

Hoffismo
02-02-2006, 03:57 PM
well, mine were initially mp3, and it still worked. However I did loose quality. So I'd try .wav as one of the other people said and see how that goes, but mp3's are still fine.

russ
02-02-2006, 04:21 PM
well, mine were initially mp3, and it still worked. However I did loose quality. So I'd try .wav as one of the other people said and see how that goes, but mp3's are still fine.

Would you mind giving me a quick run down of how you did it...i've followed the instructions and it just doesn't seem to work...thanks

Hoffismo
02-02-2006, 05:02 PM
Would you mind giving me a quick run down of how you did it...i've followed the instructions and it just doesn't seem to work...thanks

Yea, I was using 3.75, I opened up fsbank in "\fmodapi375win\tools" where you extract the archive, then once its opened direct your source data to a folder where your songs are, and destination folder where you want it too go. Like, call it something and add .fsb at the end. Example "C:\gamemusi.fsb". I recommend backing up the original .fsb in rl2 directory. Then make sure Build Mode is on "Generate Single FSB File" and hit the big BUILD Button. And beforehand, you could convert to .wav (up too you) and shorten them as well to 30 seconds maybe. Hope that helps somewhat. I'm not too sure however, I was just having a little play around with it, I'm gonna follow KimmorleyKiller's instructions soon.