KimmorleyKiller
18-12-2005, 08:18 PM
==================KK's Custom Post Try Tutorial==================
OK, this is my first go at writing a tutorial for anything, so bare with me if its a bit random ;)
STEP 1: download the FMOD Programmers API, you can get it here (http://www.fmod.org/files/fmodapi374win.zip) ill show you how to use it a little later.
STEP 2: Create a new folder anywhere and call it post try music. This is where your going to store your post try music
STEP 3: OK, we've got a post try music folder, now we're going to need some post try music.
Copy nine songs of any format into the music folder, naming them like so:
Song1
Song2 - These three are the menu songs (halftime, fulltime, extratime ect)
Song3 These are randomly played.
Song4
Song5
Song6
Song7 - These six are going to be the actual post try songs, again order
Song8 doesnt matter.
Song9
STEP 4: Now we have our 9 songs, we are going to convert them to wave for maximum quality.
If you dont already have an audio converter, download this one (http://www.download.com/3001-2140_4-10381942.html?idl=n) now. Once installed, open the audio converter and make sure that "All to wave" is selected, then click on the + button on screen and add all the files from your post try music folder. Before you convert, be sure to note where the output folder is, in this case its C:\CucusoftMP3 (assuming C:\ is your master harddrive) Now click on convert, then continue to evaluate.
STEP 5: Go to your post try music folder and delete the nine music files inside (dont worry, your song renaming work hasnt gone to waste)
STEP 6: Go to C:\CucusoftMP3 or your cucusoftmp3 directory and copy the nine .wav files to your post try music folder.
STEP 7: Open the fmodapi374 folder you downloaded earlier, and you should see seven sub-folders, go into the tools folder and open fsbank
STEP 8: Under the format tab, make sure retain original format is selected and under build mode, make sure generate single fsb is selected
STEP 9: Change the source data directory to your post try music folder and change your destination file directory to anywhere you like, as long as it finishes in gamemusi.fsb for example mine is C:\Documents and Settings\KimmorleyKiller\My Documents\gamemusi.fsb
STEP 10: Click on build
STEP 11: Go to Program Files\RugbyLeague2\data\pc\sound and backup your gamemusi.fsb file, then go to where your build destination is and copy your new gamemusi.fsb file to the rugbyleague 2 sound folder, and your ready to enjoy your new post try celebration music!
Notes: If you plan on uploading your gamemusi.fsb file, you might want to edit your .wav files down to 38 seconds (the time it plays in the game) to make the file smaller, you can do this with microsoft sound recoder, and you might want to convert those wav files to MP3, which also greatly reduces filesize.
OK, this is my first go at writing a tutorial for anything, so bare with me if its a bit random ;)
STEP 1: download the FMOD Programmers API, you can get it here (http://www.fmod.org/files/fmodapi374win.zip) ill show you how to use it a little later.
STEP 2: Create a new folder anywhere and call it post try music. This is where your going to store your post try music
STEP 3: OK, we've got a post try music folder, now we're going to need some post try music.
Copy nine songs of any format into the music folder, naming them like so:
Song1
Song2 - These three are the menu songs (halftime, fulltime, extratime ect)
Song3 These are randomly played.
Song4
Song5
Song6
Song7 - These six are going to be the actual post try songs, again order
Song8 doesnt matter.
Song9
STEP 4: Now we have our 9 songs, we are going to convert them to wave for maximum quality.
If you dont already have an audio converter, download this one (http://www.download.com/3001-2140_4-10381942.html?idl=n) now. Once installed, open the audio converter and make sure that "All to wave" is selected, then click on the + button on screen and add all the files from your post try music folder. Before you convert, be sure to note where the output folder is, in this case its C:\CucusoftMP3 (assuming C:\ is your master harddrive) Now click on convert, then continue to evaluate.
STEP 5: Go to your post try music folder and delete the nine music files inside (dont worry, your song renaming work hasnt gone to waste)
STEP 6: Go to C:\CucusoftMP3 or your cucusoftmp3 directory and copy the nine .wav files to your post try music folder.
STEP 7: Open the fmodapi374 folder you downloaded earlier, and you should see seven sub-folders, go into the tools folder and open fsbank
STEP 8: Under the format tab, make sure retain original format is selected and under build mode, make sure generate single fsb is selected
STEP 9: Change the source data directory to your post try music folder and change your destination file directory to anywhere you like, as long as it finishes in gamemusi.fsb for example mine is C:\Documents and Settings\KimmorleyKiller\My Documents\gamemusi.fsb
STEP 10: Click on build
STEP 11: Go to Program Files\RugbyLeague2\data\pc\sound and backup your gamemusi.fsb file, then go to where your build destination is and copy your new gamemusi.fsb file to the rugbyleague 2 sound folder, and your ready to enjoy your new post try celebration music!
Notes: If you plan on uploading your gamemusi.fsb file, you might want to edit your .wav files down to 38 seconds (the time it plays in the game) to make the file smaller, you can do this with microsoft sound recoder, and you might want to convert those wav files to MP3, which also greatly reduces filesize.