Jos
12-09-2005, 07:04 PM
Making Race Tracks
The process for making racetracks (as opposed to challenge levels) is very similar, with just a couple of differences.
Below we will cover the steps to make a very basic racetrack – which you can then expand in to a thing of wonder and glory!
Start a new track with a START FINISH
If you are still in the editor select FILE ? NEW from the drop down menu.
Instead of placing the default START PIECE, instead hold down L (to bring up the piece selection menu) and select the START FINISH PIECE (the RED / GREEN circle icon which is second from the left on the top row.
Racetracks are defined because they have a single START FINISH PIECE rather than separate START and FINISH PIECES.
http://forums.sidheinteractive.com/images/others/gripshift/playguide/track_editor_56.jpg
Once you place this piece you are now ready to build a race track using the same tools as you built the challenge level.
Here’s one idea …
http://forums.sidheinteractive.com/images/others/gripshift/playguide/track_editor_57.jpg
Place a few straights (press X several times), followed by an up-hill banked corner (Hold L to bring up the piece selection menu, whilst in road mode, then whilst still holding L press Left 3 times, up twice and then O to bank to get the above corner).
http://forums.sidheinteractive.com/images/others/gripshift/playguide/track_editor_58.jpg
Then add another corner piece but level out the height and banking as you do so, so you can add a cross roads after it (CROSSROADS and other junctions are available in SPECIAL ROAD mode, but cannot be attached to banks or slopes)
http://forums.sidheinteractive.com/images/others/gripshift/playguide/track_editor_59.jpg
Then add a couple of straights followed by 3 banked corners to join back on to the cross roads and make a good flowing corner
http://forums.sidheinteractive.com/images/others/gripshift/playguide/track_editor_60.jpg
Then I added a couple of straights followed by loop for a bit of a challenge (the straights were added so that the loop wasn’t too close to the track that runs behind it).
http://forums.sidheinteractive.com/images/others/gripshift/playguide/track_editor_61.jpg
Next I added a downhill-banked corner (normal road mode, down hill, and banked)
http://forums.sidheinteractive.com/images/others/gripshift/playguide/track_editor_62.jpg
Then a straight piece to level out the bank [These are extra long straights that are automatically selected when you change banking on a straight piece].
In this case I ended this banked transitions straight on the shallowest of downhill slopes, so that I could have an uphill hairpin corner to finish the track
http://forums.sidheinteractive.com/images/others/gripshift/playguide/track_editor_63.jpg
I placed a couple of straights in order to get my Z co-ordinate down below 0, then I added the hair-pin corner (SPECIAL ROAD MODE) … I then added a single straight which changed slope to flat … and then a load more straights to take me to the finish. Resulting in the below track.
http://forums.sidheinteractive.com/images/others/gripshift/playguide/track_editor_64.jpg
The process for making racetracks (as opposed to challenge levels) is very similar, with just a couple of differences.
Below we will cover the steps to make a very basic racetrack – which you can then expand in to a thing of wonder and glory!
Start a new track with a START FINISH
If you are still in the editor select FILE ? NEW from the drop down menu.
Instead of placing the default START PIECE, instead hold down L (to bring up the piece selection menu) and select the START FINISH PIECE (the RED / GREEN circle icon which is second from the left on the top row.
Racetracks are defined because they have a single START FINISH PIECE rather than separate START and FINISH PIECES.
http://forums.sidheinteractive.com/images/others/gripshift/playguide/track_editor_56.jpg
Once you place this piece you are now ready to build a race track using the same tools as you built the challenge level.
Here’s one idea …
http://forums.sidheinteractive.com/images/others/gripshift/playguide/track_editor_57.jpg
Place a few straights (press X several times), followed by an up-hill banked corner (Hold L to bring up the piece selection menu, whilst in road mode, then whilst still holding L press Left 3 times, up twice and then O to bank to get the above corner).
http://forums.sidheinteractive.com/images/others/gripshift/playguide/track_editor_58.jpg
Then add another corner piece but level out the height and banking as you do so, so you can add a cross roads after it (CROSSROADS and other junctions are available in SPECIAL ROAD mode, but cannot be attached to banks or slopes)
http://forums.sidheinteractive.com/images/others/gripshift/playguide/track_editor_59.jpg
Then add a couple of straights followed by 3 banked corners to join back on to the cross roads and make a good flowing corner
http://forums.sidheinteractive.com/images/others/gripshift/playguide/track_editor_60.jpg
Then I added a couple of straights followed by loop for a bit of a challenge (the straights were added so that the loop wasn’t too close to the track that runs behind it).
http://forums.sidheinteractive.com/images/others/gripshift/playguide/track_editor_61.jpg
Next I added a downhill-banked corner (normal road mode, down hill, and banked)
http://forums.sidheinteractive.com/images/others/gripshift/playguide/track_editor_62.jpg
Then a straight piece to level out the bank [These are extra long straights that are automatically selected when you change banking on a straight piece].
In this case I ended this banked transitions straight on the shallowest of downhill slopes, so that I could have an uphill hairpin corner to finish the track
http://forums.sidheinteractive.com/images/others/gripshift/playguide/track_editor_63.jpg
I placed a couple of straights in order to get my Z co-ordinate down below 0, then I added the hair-pin corner (SPECIAL ROAD MODE) … I then added a single straight which changed slope to flat … and then a load more straights to take me to the finish. Resulting in the below track.
http://forums.sidheinteractive.com/images/others/gripshift/playguide/track_editor_64.jpg