13-12-2005, 02:33 PM
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#2
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Join Date: Oct 2005
Location: the heezy
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Shoulder charge? As in a defensive tackle ala sonny bill? Because there is already an attacking shoulder charge that works very very well.
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13-12-2005, 02:40 PM
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#5
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Join Date: Dec 2005
Location: newcastle
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as it will most likely be on ps3 u should be able to update teams automatically via the internet
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13-12-2005, 02:40 PM
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#6
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Join Date: Aug 2005
Location: Glasgow, Scotland
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I'd like more comments and get the remaining bugs ironed out. Better online would also be good (I haven't played RL2 online but it seems that there should be some time limit put in place for pausing).
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13-12-2005, 02:41 PM
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#7
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Join Date: Oct 2005
Location: Grove St, Los Santos
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Own custom songs. And own songs for tries.
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13-12-2005, 02:44 PM
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#9
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im willing to spend another 70bucks if SIDHE just change the players to have faster reponsse time like Rugby 2005
Altho i like to see the bugs fixed and rules being interperted properly
The kicking system is fine, if the kicking system is like rugby 2005, then getting 40/20 will be hell easy cos you know where its gonna land all the time
Last edited by Yuna; 13-12-2005 at 02:47 PM.
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13-12-2005, 02:44 PM
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#10
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Join Date: Dec 2005
Location: newcastle
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why wouldnt it be on ps3?
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13-12-2005, 02:46 PM
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#12
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Join Date: Mar 2005
Location: Wainuiomata
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I've got a heap of ideas but this one came to me yesterday and I was wondering what yall think. Well, you know how there's the matrix kicking in the game well I was thinking and came up with this idea. It goes like this...
Firstly I'd add a Sonny bill style shoulder charge, and I'd keep the shoulder Barge. Then i'd make it so when both players go to hit the shoulder charge and barge at the same time the matrix style camera view kicks and zooms in and around the action and the action slows right down. Then a Meter comes up on screen similar to this |_________|____||___| and both players get to hammer the X button for about 3 seconds to see who can boost the bar the quickest and whoever has the bar full when the timer runs down BAM!, the player who gets it fuller smashes the opposing player. I don't know what you guys think but I think this could be pretty cool. It wouldn't happen all the time, you could still smash each other without this happening but on occasions when you want it to happen just to have that mini contest in the game I think it could add alot of fun to it.  Thoughts?.
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13-12-2005, 02:47 PM
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#13
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Quote:
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Originally Posted by Yuna
im willing to spend another 70bucks if SIDHE just change the players to have faster reponsse time like Rugby 2005
Altho i like to see the bugs fixed and rules being interperted properly
The kicking system is fun, if the kicking system is like rugby 2005, then getting 40/20 will be hell easy cos you know where its gonna land all the time
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i think player skills should come into this, for example sherwin is a very good kicker, say 9/10 so his should be within 5 metres of wherever the arrow goes if u no what i mean and players with 10/10 sjould be within 2 metres or something
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13-12-2005, 02:49 PM
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#14
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Join Date: Aug 2005
Location: Glasgow, Scotland
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Quote:
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Originally Posted by Radman
I've got a heap of ideas but this one came to me yesterday and I was wondering what yall think. Well, you know how there's the matrix kicking in the game well I was thinking and came up with this idea. It goes like this...
Firstly I'd add a Sonny bill style shoulder charge, and I'd keep the shoulder Barge. Then i'd make it so when both players go to hit the shoulder charge and barge at the same time the matrix style camera view kicks and zooms in and around the action and the action slows right down. Then a Meter comes up on screen similar to this |_________|____||___| and both players get to hammer the X button for about 3 seconds to see who can boost the bar the quickest and whoever has the bar full when the timer runs down BAM!, the player who gets it fuller smashes the opposing player. I don't know what you guys think but I think this could be pretty cool. It wouldn't happen all the time, you could still smash each other without this happening but on occasions when you want it to happen just to have that mini contest in the game I think it could add alot of fun to it.  Thoughts?.
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To stop the game for 3 seconds a couple of times every set could get boring. They should bring player momentum into it. p=mv so the player with greater momentum should put the other guy on his back.
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13-12-2005, 02:50 PM
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#15
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Join Date: Aug 2005
Location: Glasgow, Scotland
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Quote:
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Originally Posted by antman31
i think player skills should come into this, for example sherwin is a very good kicker, say 9/10 so his should be within 5 metres of wherever the arrow goes if u no what i mean and players with 10/10 sjould be within 2 metres or something
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Sounds like something out of a cricket game.
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13-12-2005, 02:52 PM
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#16
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Quote:
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Originally Posted by Doggiesfan
Sounds like something out of a cricket game.
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yes my friend thats where i got the idea
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13-12-2005, 03:03 PM
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#17
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Join Date: Mar 2005
Location: Wainuiomata
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Quote:
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Originally Posted by Doggiesfan
To stop the game for 3 seconds a couple of times every set could get boring. They should bring player momentum into it. p=mv so the player with greater momentum should put the other guy on his back.
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Good point but the way I see it, it wouldn't happen very often because both players would have to get the timing right for it to kick in and I'd say that would be very rare espescially given the fact that tackles happen randomly unless of course there is an option in the next game to select tackles. So it would be a rare event but when it did happen it could add a bit of fun to it.
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13-12-2005, 03:05 PM
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#18
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Join Date: Aug 2005
Location: Glasgow, Scotland
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Quote:
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Originally Posted by Radman
Good point but the way I see it, it wouldn't happen very often because both players would have to get the timing right for it to kick in and I'd say that would be very rare espescially given the fact that tackles happen randomly unless of course there is an option in the next game to select tackles. So it would be a rare event but when it did happen it could add a bit of fun to it. 
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Oh! I thought you meant that the shoulder charge would be assigned its own button. If it is just another aggressive tackle then your idea may well work if it is implemented well.
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13-12-2005, 03:11 PM
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#19
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Join Date: Dec 2005
Location: Newcastle
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All well and good to have a thread like this but do you honestly think SIDHE will listen?
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13-12-2005, 03:13 PM
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#20
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Join Date: Aug 2005
Location: Glasgow, Scotland
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Quote:
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Originally Posted by dutchie
All well and good to have a thread like this but do you honestly think SIDHE will listen?
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Yes. Where do you think they got their ideas for RL2? Sure, they made up a fair bit of the new stuff but a lot would've been an idea given by fans or an idea Sidhe made inspired by something fans have said.
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13-12-2005, 03:15 PM
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#21
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Join Date: Dec 2005
Location: Newcastle
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They will prob take small bits of idea and complete the idea themselves.
I highly doubt SIDHE will actually listen to the fans.... THey can hardly do so now.
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13-12-2005, 03:24 PM
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#23
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Quote:
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Originally Posted by dutchie
I highly doubt SIDHE will actually listen to the fans.... THey can hardly do so now.
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That's a bit rich mate - we've been listening to the fans since well before the original Rugby League was released and will continue to do so.
Keep the ideas coming guys
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13-12-2005, 03:32 PM
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#25
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Join Date: Dec 2005
Location: Newcastle
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Well heres an idea then Alan... Release a patch to fix the problems in RL2 first before starting on RL3.
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13-12-2005, 03:34 PM
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#26
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Join Date: Mar 2005
Location: Australia - NSW
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Quote:
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Originally Posted by Radman
I've got a heap of ideas but this one came to me yesterday and I was wondering what yall think. Well, you know how there's the matrix kicking in the game well I was thinking and came up with this idea. It goes like this...
Firstly I'd add a Sonny bill style shoulder charge, and I'd keep the shoulder Barge. Then i'd make it so when both players go to hit the shoulder charge and barge at the same time the matrix style camera view kicks and zooms in and around the action and the action slows right down. Then a Meter comes up on screen similar to this |_________|____||___| and both players get to hammer the X button for about 3 seconds to see who can boost the bar the quickest and whoever has the bar full when the timer runs down BAM!, the player who gets it fuller smashes the opposing player. I don't know what you guys think but I think this could be pretty cool. It wouldn't happen all the time, you could still smash each other without this happening but on occasions when you want it to happen just to have that mini contest in the game I think it could add alot of fun to it.  Thoughts?.
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Solid idea but would interupt gameplay too much.
Every player should have a shoulder charge rating.. The higher it is the bigger the people they can put down.
So if Webke came for a barge while at 100% speed and SBW done it they would both get knocked over. Because Webke is a big fella. But if Campbell came running at SBW he wouldnt have a head left  .
Anyway if there was one it would be good if they based it on weight and agression or something.
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13-12-2005, 03:48 PM
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#28
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Join Date: Dec 2005
Location: newcastle
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Quote:
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Originally Posted by Yuna
-Awards: Dally m, man of the match, etc etc ....top try scorers
-Rep team selection needs to be redone, it doesnt go on form at all, rookies that arent even in the team are selected. Dunno how this could slip of out the testing phase cos in my first franchise season most of my rep team was made out of no name players
- More reponse time for players: A MUST
Fix all the bugs and make sure the rules in the game are interpeted right
Fix some online play issues, add a timer when ppl are pause. Have limits of how many times ppl can pause
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agreed ^^ michael witt of my eagles team made queensland rep over lockyer and ben kennedy didnt make the blues for origin 3. players i have never heard of made australia....
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13-12-2005, 04:15 PM
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#31
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Join Date: Dec 2005
Location: Newcastle
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One thing that needs to be fixed is how forwards and props can outrun wingers and fullbacks.
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13-12-2005, 04:52 PM
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#37
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Join Date: Aug 2005
Location: Glasgow, Scotland
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Quote:
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Originally Posted by Dr Jay
i got into space with bott, and mashed the crap out of my speed button then held it, and skandalis caught me!!! either it dont work, or they dont have the right speed and acceleration for bott
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I made a 50 metre run with Utai to the tryline about 10 minutes ago against the Roosters. About 30 of those metres he was being chased by Minichiello (the first 20m was getting through the first line) and he made it easily.
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13-12-2005, 04:59 PM
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#39
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Join Date: Aug 2005
Location: Glasgow, Scotland
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Quote:
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Originally Posted by Dr Jay
yeah i play on league god mate
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That match was played on League God difficulty.
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13-12-2005, 05:08 PM
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#40
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Join Date: Oct 2005
Location: the heezy
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On the fly playcalling (similar to NBA live and Rugby 04/5)
Not so much set plays, as league doesnt place as much emphasis on elaborate moves but as radman (i think) suggested, the ability to shift defensive line left/right. Also being able to bring the fullback into the line on attack/defense, Send a man blindside or call for an inside runner (actually this works quite well in RL2 as it is although it does it for you)
They could be mapped onto the Dpad to avoid constant pausing.
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